Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
There is no more honor for a follower of Thoth then to me one of his Patriarchs. Patriarchs carry a great staff that signifies the unity of the Welkin in their worship of both Thoth and Aten, for the staff fits flushly on the staff of the Hierarchs of Aten. This does not grant any strange power but is mearly symbolism to show that their sociecties can connect. Granted with the great Power of Thoth, these Welkin are incredibly powerful adversaries and, although they can do great damage to their enemies, it is unwise to leave them unprotected. Though less deadly then they're counterparts, the Hierarchs, the Patriarchs are often found to be more intimidating than them, probably due to the fact that they have continued to keep their faces shaded. They too are called by their king to be diplomats, messengers, as well as advisors.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible. Cette unité est capable de soigner les unités environnantes et de les guérir du poison.
Évolue à partir de : | Doyen |
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Évolue en : | |
Coût : | 104 |
PV : | 69 |
Mouvement: | 5 |
XP : | 203 |
Niveau: | 4 |
Alignement : | neutre |
ID | Patriarch |
Capacités : | guérison, soins +8 |
Staff contondant | 4 - 2 corps à corps | ||
Moonbeam froid | 9 - 5 à distance | magique |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 50% |
Château | 1 | 60% |
Collines | 1 | 60% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 40% |
Impraticable | 99 | 40% |
Infranchissable | 99 | 40% |
Marais | 3 | 20% |
Montagnes | 1 | 70% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 40% |
Village | 1 | 60% |