Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.
Special Notes: The strike of the Pariah is of a magical variety and always has a high chance of success.
Évolue à partir de : | Steppe Outcast |
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Évolue en : | |
Coût : | 46 |
PV : | 65 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | chaotique |
ID | Graft_Steppe_Pariah |
Capacités : |
frigid touch froid | 28 - 1 corps à corps | magique |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -10% |
contondant | -10% |
feu | -20% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 50% |
Château | 1 | 60% |
Collines | 2 | 60% |
Eau peu profonde | 3 | 30% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 50% |
Gelé | 1 | 50% |
Impraticable | - | 0% |
Infranchissable | - | 0% |
Marais | 3 | 40% |
Montagnes | 3 | 60% |
Plat | 1 | 50% |
Récif | 2 | 30% |
Sable | 2 | 40% |
Village | 1 | 60% |