Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Stunningly powerful warriors, Harbingers epitomize the warlike path of the Heretic. Their command of the forbidden flame cipher, as well as the bloodthirsty furor they unleash upon their opponents, make them the terror of their allies as much as of their enemies. Yet even the peaceful Windsong realize that such power must be put to use, and they are often selected to lead groups of their fellow Heretics into battle.
Remarques : Quand son attaque de fureur berserk est utilisée, cette unité se bat jusqu'à sa mort ou jusqu'à celle de son adversaire.
Évolue à partir de : | Heretic |
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Évolue en : | |
Coût : | 50 |
PV : | 63 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | neutre |
ID | EOM_Harbinger |
Capacités : |
épée tranchant | 12 - 3 corps à corps | ||
épée tranchant | 8 - 3 corps à corps | fureur berserk | |
sunburst feu | 30 - 1 à distance |
Résistances : | |
---|---|
tranchant | 30% |
perforant | 10% |
contondant | 30% |
feu | -10% |
froid | -10% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 30% |
Château | 1 | 50% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 40% |
Marais | 3 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |