Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.
Notas Especiales: Esta unidad puede moverse sin ser vista en aguas profundas, sin necesitar aire de la superficie.
Procede de: | Skeleton |
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Se convierte en: | |
Coste: | 28 |
PV: | 47 |
Movimiento: | 5 |
PX: | 85 |
Level: | 2 |
Alineamiento: | caótico |
ID | POE_Revenant |
Habilidades: | dread, sumergirse |
axe de corte | 8 - 4 cuerpo a cuerpo |
Resistencias: | |
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de corte | 40% |
de penetración | 60% |
de impacto | -20% |
de fuego | -20% |
de frío | 60% |
arcano | -50% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 3 | 10% |
Aguas someras | 2 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 50% |
Campo de setas | 2 | 60% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 2 | 30% |
Cueva | 2 | 40% |
Impenetrable | 99 | 40% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 2 | 30% |