Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
They have a good armor. Iron Striker was created by dwarve for protect the royal trone of Eaglethough. They can not be rusted.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Advances from: | |
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Advances to: | Great Shadow |
Cost: | 21 |
HP: | 32 |
Movement: | 5 |
XP: | 42 |
Level: | 1 |
Alignment: | chaotic |
ID | Magical-Shadow |
Abilities: | ambush, concealment |
claws blade | 6 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 50% |
cold | 50% |
arcane | -50% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 100 | 0% |
Deep Water | 100 | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 2 | 40% |
Shallow Water | 4 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |