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Wesnoth Units database

Scout

(image)

Scouts are useful for intelligence gathering and sabotaging the enemy efforts, but are easily killed if caught. IMPORTANT NOTE: Scouts cannot capture villages (though they can hide in enemy villages)

Advances from:
Advances to: Spy
Cost: 13
HP: 24
Movement: 6
XP: 24
Level: 1
Alignment: chaotic
IDGPA_Scout
Abilities: ambush, concealment
(image)Sabotage
fire
3 - 0
secret
sabotage
Resistances:
blade-20%
pierce-20%
impact20%
fire20%
cold20%
arcane20%
TerrainMovement CostDefence
Castle180%
Cave250%
Coastal Reef250%
Deep Water9940%
Flat160%
Forest170%
Frozen340%
Hills270%
Impassable9990%
Mountains370%
Mushroom Grove240%
Sand250%
Shallow Water240%
Swamp240%
Unwalkable990%
Village180%