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Wesnoth Units database

Great Wizard

(image)

The wizards of the celestials have always harnessed the suns power for their magic. Those who fight with the military for a while become adept at pulling the suns power into rapid magical blasts.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Wizard
Advances to: Sage
Cost: 35
HP: 41
Movement: 5
XP: 115
Level: 2
Alignment: lawful
IDEOM_Great_Wizard
Abilities:
(image)staff
impact
5 - 2
melee
(image)shock
fire
6 - 5
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane10%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%