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Wesnoth Units database

Day Hunter
Day Huntress

(image) (image)

After heading to the halfway point, a halfblood can choose to go back. They still have the strength given them by their vampire blood, but they have chosen light, and no longer desire blood. Many of them will still serve vampire lords, out of loyalty, and habit, and vampire lords rarely regret having them in their service.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from: Half Blood
Advances to:
Cost: 42
HP: 60
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDEOM_Day_Hunter
Abilities:
(image)knife
blade
7 - 4
melee
(image)bow
pierce
10 - 4
ranged
marksman
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%