Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Without someone watching over the slaves, they would easily get away or slack off when working. In this way, Slaveholders are an important part of every slave camp because they keep it organized, and add more slaves to its ranks.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Trailer Gatherer |
Kosten: | 20 |
LP: | 30 |
Bewegungskosten: | 6 |
EP: | 42 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Slavtrack |
Fertigkeiten: |
![]() | fist Wucht | 2 - 2 Nahkampf | |
![]() | net Wucht | 5 - 3 Fernkampf | verlangsamen untote Plage |
![]() | bow Stich | 6 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Flachland | 1 | 40% |
Gefroren | 2 | 40% |
Höhle | 1 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | 3 | 30% |
Pilzhain | 2 | 60% |
Sand | 1 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 40% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 0% |
Unpassierbar | 99 | 0% |
Wald | 1 | 60% |