Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some warrior wolves prefer to become more like wolves rather than choose to take the name of warg. They never learn how to use weapons, but instead adapt a style using their whole body, and move on all fours.
Vorherige Stufe: | Warrior Wolf |
---|---|
Nächste Stufe: | |
Kosten: | 34 |
LP: | 48 |
Bewegungskosten: | 7 |
EP: | 100 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | EOM_Rabid_Wolf |
Fertigkeiten: |
Fänge Stich | 10 - 3 Nahkampf | ||
Klauen Klinge | 16 - 2 Nahkampf | ||
tackle Wucht | 9 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -10% |
Kälte | 20% |
Arkan | 10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 40% |
Höhle | 2 | 50% |
Hügel | 1 | 50% |
Küstennahes Riff | 2 | 20% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 2 | 20% |
Sumpf | 2 | 30% |
Tiefes Wasser | 5 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 20% |
Wald | 1 | 60% |