Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The records concerning the master Reavers for whom the title of Dreadnought was created tell not only of their heroic deeds in battle, of the courage with which they hurled themselves against hordes of foes, but also of their darker deeds, of cities razed to the ground and armies laid waste before their unstoppable advance. These legends have long since been forgotten by all but the Windsong themselves, but with the revival of their order, it is certain that new ones will soon be written.
Anmerkungen: The steadiness of this unit reduces damage from some attacks, but only while attacking. Ihre hervorragende Schießkunst erlaubt es dieser Einheit, jeden Feind mit hoher Wahrscheinlichkeit zu treffen. Dies gilt jedoch nur in der Offensive.
Vorherige Stufe: | Reaver |
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Nächste Stufe: | |
Kosten: | 34 |
LP: | 70 |
Bewegungskosten: | 5 |
EP: | 150 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | EOM_Dreadnought |
Fertigkeiten: | dauntless |
crush Wucht | 10 - 4 Nahkampf | ||
Bogen Stich | 5 - 5 Fernkampf | Schießkunst |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 30% |
Wucht | 20% |
Feuer | 10% |
Kälte | -10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 4 | 30% |
Burg | 1 | 50% |
Dorf | 1 | 40% |
Flachland | 1 | 40% |
Gefroren | 1 | 40% |
Höhle | 4 | 20% |
Hügel | 2 | 40% |
Küstennahes Riff | 1 | 40% |
Pilzhain | 4 | 30% |
Sand | 1 | 40% |
Seichtes Wasser | 1 | 40% |
Sumpf | 2 | 30% |
Tiefes Wasser | 1 | 40% |
Unbegehbar | 2 | 20% |
Unpassierbar | 99 | 20% |
Wald | 3 | 30% |