Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It takes time and money to train and arm professional soldiers; things often in short supply during war. Militia are simply armed and have little to no training, leaving them incapable of holding their own in a toe-to-to battle against the enemy. However under cover of darkness it is possible that militia could ambush armies and gain an advantage. Unlike conventional infantry they do not rely on formations and are thus much better at fighting and moving in forests and are less susceptible to cannon fire.
Advances from: | |
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Advances to: | Infantry Ambusher Mountaineer |
Cost: | 8 |
HP: | 22 |
Movement: | 5 |
XP: | 28 |
Level: | 0 |
Alignment: | chaotic |
ID | GPA_Militia |
Abilities: |
Engage blade | 5 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 20% |
fire | 20% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 40% |
Frozen | 3 | 20% |
Unwalkable | 99 | 0% |
بُسْتان الفُطر | 2 | 40% |
تلال | 2 | 50% |
جبال | 3 | 60% |
جبال منيعة | 99 | 90% |
رمال | 2 | 30% |
ساحلي | 2 | 30% |
غابة | 1 | 60% |
قرية | 1 | 60% |
قصر | 1 | 60% |
كهف | 2 | 40% |
مستنقع | 2 | 40% |
مياه ضحلة | 3 | 20% |
مياه عميقة | 99 | 20% |