Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After training to become a soldier, a hell dwellers charred body becomes even harder and heat resistant. While they are still unable to see through their eyeless faces, they have a special sense in which they can see bodies of sin (or otherwise). The first ones to gain this insight were known to be amazing warriors, and after that battle infernai began christening hell-dwellers with broken horns of their deathmatch opponents by shoving the horns into their backs.
Advances from: | Hell Dweller |
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Advances to: | Infernal Troglodyte |
Cost: | 13 |
HP: | 54 |
Movement: | 5 |
XP: | 68 |
Level: | 2 |
Alignment: | chaotic |
ID | iftrog |
Abilities: |
![]() | Spear pierce | 10 - 3 melee | firststrike |
Resistances: | |
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blade | -20% |
pierce | 10% |
impact | 20% |
fire | 30% |
cold | -20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 3 | 30% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 10% |
Hills | 2 | 50% |
Impassable | 99 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 70% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 4 | 60% |