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Wesnoth Units database

Fencer

(image)

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training. Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from:
Advances to:
Cost: 18
HP: 30
Movement: 6
XP: 42
Level: 1
Alignment: lawful
IDAcc_Fencer
Abilities:
(image)sabre
blade
3 - 4
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef340%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen320%
Hills250%
ImpassableUNREACHABLE40%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%