Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe. Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water._ This unit is able to move through solid stone walls._ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night.
Advances from: | Ethereal Shadow |
---|---|
Advances to: | |
Cost: | 52 |
HP: | 35 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | ENightgaunt |
Abilities: |
claws blade | 10 - 3 melee | backstab |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 1 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |