- CampaignCampaign
- Units
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Eastern Invasion
- Heir to the Throne
- Liberty
- Northern Rebirth
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- Winds of Fate
- A New Order
- A Song of Fire
- Alas, Paragon
- An Orcish Incursion (The Rework)
- Ashen Hearts
- Assault on the Citadel
- Bad Moon Rising Part I: Awakening (Prologue)
- Bad Moon Rising Part II: Out of the North
- Bad Moon Rising Part III: Crossfire
- Born to Live
- Confederacy of Swamp Creatures: Big Battle 1
- Confederacy of Swamp Creatures: Big Battle 2
- Crin of Crenlyn
- Custodians of the Ethereal Paths
- Dream in the Sand
- Dungeons of Wesnoth
- Dwarf Dwarfson Dwarvenminer
- Eastern Invasion, Revised
- Epic Between the Tides
- Epical
- Five Fates
- Flight to Freedom
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- Genesis Episode I
- Horn of Faith
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Leafsea Burning
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Marbus' Escape
- Merry Christmas
- Nightfall Bastion
- Reconquest of Heaven
- Rustling in the Wind
- Sanctuary
- Scenario With Robots
- Sepulchre of Elran
- Steel and Fire
- Strange Legacy
- Struggle For Freedom
- The Bees Journey
- The Pool of Ek
- To Lands Unknown
- Trapped
- Under the Burning Suns But Better
- Xalzar Quest
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- A New Land Era
- Age of Trials
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- Ageless Heroes
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- Halfelven:Citizens [♕lvl1 ♙lvl0]
- Halfelven:Courageous [♕lvl2 ♙lvl1]
- Halfelven:Heroes [♕lvl3 ♙lvl2]
- Lonely Era
- Lonely Era + Default + Black Tide
- Lonely Era Heroes
- Lonely Era Heroes + Age of Heroes + Black Tide Heroes
- Lonely Era RPG
- Reign of Heroes
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- War of Legends RPG
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- Assassin
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- Kadori
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- Dire Hound
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- LanguageLanguage
- Build Report
Spring Mage

Magi of the House of Spring study life and living things, whether plant, animal or person. They have also mastered the art of light magic, which they can use to great effect in combat - though it is more typically used to grow plants, especially valuable dye and perfume crops imported from sunny Kador.
Their understanding of their own body and vitality allows Spring Magi to magically enhance their own a healing, and combined with general fitness from toiling in the garden, they are considerably tougher than magi of other houses. Along with their powerful spells, this makes them formidable fighters. However, the House of Spring dislikes destroying the life they study, and Spring Magi will only engage in combat if circumstances are dire.
Information
Advances from: | ‒ |
---|---|
Advances to: | Lightbringer, Lifegiver |
Cost: | 19 |
HP: | 34 |
Moves: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
Id: | AoT_springmage |
Abilities: | regenerates |
Attacks (damage × count)
![]() | fist | ![]() | 3 × 2 | ![]() | |
![]() | sunray | ![]() | 6 × 3 | ![]() | (magical) |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 50% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 60% |
Last updated on Fri Mar 22 02:07:50 2024.