Lord Bor Cryne
After two generations had passed since the conquest of Wesnoth, Akladian leaders- despite claiming to despise the Wesnothians - started to mimic the customs of the Wesnothian nobility. Thereafter, the clan leaders, the 'lords', tended to become hereditary. As such it became extremely rare for a lord not to be a son of previous lord. Bor Cryne came from a noble family, though not one of the highest class, meaning he could, at most, expect to become a chieftain. Yet he was such a skilled warrior and leader that he was able to become a leader of his clan, killing the previous lord in a duel, as was traditional. He always despised the customs of Wesnothians and disliked those lords who enjoyed courts more than battlefields.
Information
Advances from: | ‒ |
Advances to: | ‒ |
Cost: | 57 |
HP: | 60 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Lord Bor Cryne |
Abilities: | leadership |
Attacks (damage × count)
Resistances
 |
blade | 40% |
|  |
pierce | 50% |
 |
impact | 40% |
|  |
fire | 20% |
 |
cold | 10% |
|  |
arcane | 0% |
Terrain
Terrain | Movement Cost |
 |
Castle | 1 | 60% |
 |
Cave | 1 | 40% |
 |
Coastal Reef | ‒ | 0% |
 |
Deep Water | ‒ | 0% |
 |
Fake Shroud | ‒ | 0% |
 |
Flat | 1 | 40% |
 |
Forest | 2 | 50% |
 |
Frozen | 3 | 20% |
 |
Fungus | ‒ | 0% |
 |
Hills | 2 | 50% |
 |
Mountains | 3 | 60% |
 |
Sand | 2 | 30% |
 |
Shallow Water | 3 | 20% |
 |
Swamp | 2 | 30% |
 |
Unwalkable | ‒ | 0% |
 |
Village | 1 | 60% |
Last updated on Fri Mar 22 02:24:02 2024.