Spy

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A spy is fully trained in the art of concealment, and can pass entirely undetected at night or within a settlement. Though he would rather talk than fight his way out of a situation if at all possible, he is, nonetheless, a capable and sometimes deadly fighter.

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Information

Advances from:
Advances to: Diplomat
Cost: 16
HP: 30
Moves: 6
XP: 36
Level: 1
Alignment: neutral
Id: Spy
Abilities: nightstalk, concealment

Attacks (damage × count)

(image)cosh
melee
5 × 2
impact
(image)dagger
melee
5 × 3
blade
(image)throwing knives
ranged
4 × 3
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:43:24 2018.