Black Mage

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Some are drawn to study the undead on a mechanical and biological level, and then often find a position as a Black Mage where they can put their secrets to practical use. Awaking the dead is a significant investment in a necromancer's time and magical energy; Black Mages seek to further that investment by maintaining the undead for as long as possible. They use enchantments to hold together decaying flesh and bone, as well as more basic methods such as glue, nails, string and bandages. These fixes often don't last very long, maybe not even one day, but hopefully long enough to keep the undead fighting in battle.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from:
Advances to:
Cost: 40
HP: 35
Moves: 5
XP: 136
Level: 2
Alignment: lawful
Id: Black Mage
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)lightbeam
ranged
9 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:53:13 2018.