Raider

(image)

Only the best scouts are called Raiders. They are rumored to catch wild horses singlehandedly... and by foot. These rumors are not too far from the truth. The Raider's extreme quickness is of great use in battle, for he can reach the front before the opponent and capture the good defensive terrain. He also carried with him a net for entangling the enemy, both to slow him down in battle and, if the other opponents flee, to capture him as a slave.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Scout
Advances to:
Cost: 32
HP: 43
Moves: 7
XP: 100
Level: 2
Alignment: chaotic
Id: IEDev_Marauder_Raider
Abilities:

Attacks (damage × count)

(image)axe
melee
7 × 4
blade
(image)net
ranged
7 × 3
impact
slows

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen250%
(icon) Fungus330%
(icon) Hills260%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:29:00 2018.