Goblin Mage

(image)

The Chief started as a simple goblin impaler, but soon discovered his talent for magic. In addition to a significant increase of his power, mobility and resistances, he also managed to replace the traditional goblin spear by something that has the appearance of a spear, but really is a magical weapon that can be ''thrown'' several times. As a result, he is a formidable foe and leader in spite of his frail appearance.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. The terror ability of this unit makes adjacent enemy units deal less damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 999
HP: 100
Moves: 8
XP: 180
Level: 4
Alignment: neutral
Id: Goblin Mage
Abilities: skirmisher, terror, leadership

Attacks (damage × count)

(image)magical spear
melee
16 × 4
arcane
magical
(image)magical spear
ranged
12 × 5
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:43:43 2018.