Elvish Guard

(image)

Elvish guards are the pillars for the defense of elven courts.

Special Notes: This unit will recover 5 HP per turn while in a forest. The effects of poison will not be prolonged or cured. The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from:
Advances to: Elvish Sentinel
Cost: 26
HP: 80
Moves: 6
XP: 50
Level: 1
Alignment: neutral
Id: Elvish Guard
Abilities: resurgence

Attacks (damage × count)

(image)spear
melee
11 × 2
pierce
first strike

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:39:45 2018.