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- LanguageLanguage
- Build Report
King-in-the-Woods
In ancient times, little after the Great Awakening of the elves, a lord rose amongst them who had not only great wisdom, but a greater connection to the faerie plane than any of his folk - a connection which gave him access to powers both incredible and dreadful. His descendants, spread throughout elvenkind, inherited these powers to some extent; but only one true heir - and, in every generation, there was only one - would be able to materialize the full power of the faerie plane into the mortal world. This heir will not come from any particular bloodline; he may be born in any elvish family anywhere in the continent, and it's up to the High Lords to locate and find him, and make sure he grows into the wise and powerful ruler he's destined to become. This is how the King-in-the-Woods, the supreme lord of all elves in the world, is chosen.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of healing those around it, and curing them of poison.When this attack is used, the attacker can hurt a unit behind his primary target. Damage dealt to the second target equals to 2/3 of raw firepower.
Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 100 |
HP: | 78 |
Moves: | 5 |
XP: | 250 |
Level: | 5 |
Alignment: | neutral |
Id: | King in the Woods |
Abilities: | leadership, cures, heals +8 |
Attacks (damage × count)
faerie fire ranged | 10 × 6 arcane | magical | |
Alfrothul ranged | 90 × 1 arcane | beam magical attack only lesser life consumer |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |