Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

(portrait)

Information

Advances from: Horseman
Advances to: Paladin, Grand Knight
Cost: 50
HP: 58
Moves: 8
XP: 100
Level: 2
Alignment: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)sword(blade attack) espada8 × 4(melee attack) suntukan
(image)lance(pierce attack) tusukin14 × 2(melee attack) suntukan(charge)

Resistances

(icon) espada20% (icon) tusukin-20%
(icon) epekto30% (icon) apoy0%
(icon) malamig0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Dec 21 00:45:34 2024.