Duinbrander / Dune Burner
An oft forgotten hazard of traversing the desert is the freezing cold that descends upon the sands during the night. To combat this, the Dunefolk typically make use of the highly flammable sap of the Sanbaar tree, which burns slowly and gently in small quantities, providing a modest amount of heat and light. In larger amounts, however, Sanbaar sap is very nearly combustible and burns extremely violently. The Dunefolk quickly realized the applicability of such a substance to warfare and regularly employ fire spouting weapons to sow chaos among their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Duinverbrander |
Cost: | 17 |
HP: | 35 |
Moves: | 5 |
XP: | 37 |
Rang: | 1 |
Alliantie: | gezagsgetrouw |
Id: | Dune Burner |
Abilities: | ‒ |
Attacks (damage × count)
dolk | scherp | 6 × 2 | dichtbij | |
tar bomb | vuur | 7 × 3 | afstand |
Weerstanden
scherp | -10% | puntig | 0% | |||
---|---|---|---|---|---|---|
stomp | 0% | vuur | 0% | |||
koud | 10% | witte magie | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Bergen | 2 | 60% | |
Bevroren | 3 | 20% | |
Bos | 2 | 40% | |
Diep Water | ‒ | 0% | |
Dorp | 1 | 60% | |
Grot | 2 | 40% | |
Heuvels | 2 | 60% | |
Kasteel | 1 | 60% | |
Kustrif | 2 | 30% | |
Moeras | 2 | 30% | |
Neppe Sluier | ‒ | 0% | |
Onbewandelbaar | ‒ | 0% | |
Ondiep Water | 3 | 20% | |
Paddenstoelen | 2 | 50% | |
Vlak | 1 | 40% | |
Zand | 1 | 40% |
Last updated on Fri Oct 4 00:44:23 2024.