Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armour.



Advances from:
Advances to: Duellist
Cost: 16
HP: 28
Moves: 6
XP: 42
Level: 1
Alignment: lawful
Id: Fencer
Abilities: skirmisher

Attacks (damage × count)

(image)sabre(blade attack) blade4 × 4(melee attack) melee


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Sat Aug 5 00:42:21 2023.