Quenoth Outrider
Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert.
Information
Advances from: | Quenoth Pathfinder |
---|---|
Advances to: | ‒ |
Cost: | 60 |
HP: | 59 |
Moves: | 9 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Quenoth Outrider |
Abilities: | disengage |
Attacks (damage × count)
sword | blade | 10 × 4 | melee | ||
bolas | impact | 9 × 3 | ranged | (slows) |
Resistances
blade | 0% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 50% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 2 | 40% | |
Frozen | 3 | 30% | |
Fungus | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 50% |
Last updated on Sat Dec 21 00:49:47 2024.