Seferberlik |
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BOS DB KD Dİ TV VD Hürriyet KC AA KO TÇ WK GK İKH KGA - BAM |
Era |
KÇ Ö - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
While most Windsong are able to devote themselves to only one or two aspects of the cipher, there are those who are able to access many. When such a child is born, a spirit from The Raw appears and binds to them. To best make use of their gifts, these 'Weavers' (for they can intertwine their ciphers) are given the best education and training that the Council can provide.
Once they reach adulthood, Weavers fill a number of different roles in Windsong society: they are the healers, the planners, the diviners, and the military leaders. They pursue the art of archery, viewing it as a form of meditation, and are aided in both everyday life and battle by their accompanying spirit.
The first lessons a Weaver-born learns are the arts of healing, though she cannot yet cure poison.
Özel Bilgiler: Bu birim temel tedavileri yapabilir.
Şundan terfi eder: | |
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Şuna terfi eder: | Envoy Prophetess |
Bedel: | 18 |
YP: | 36 |
Hareket: | 5 |
TP: | 48 |
seviye: | 1 |
Hizalama: | tarafsız |
ID | EOM_Weaver |
Yetenekler: | tedavi +4 |
purge soğuk | 4 - 3 yakın | ||
yay delme | 9 - 2 menzilli |
Dirençler: | |
---|---|
kesme | -10% |
delme | 0% |
darbe | -10% |
ateş | 0% |
soğuk | 0% |
gizemli | 40% |
Arazi | Hareket Bedeli | Savunma |
---|---|---|
Bataklık | 3 | 20% |
Dağlar | 3 | 60% |
Derin Su | - | 0% |
Geçit Vermez | - | 0% |
Kale | 1 | 60% |
Kar | 3 | 20% |
Kayalık Sahil | 2 | 30% |
Kum | 2 | 30% |
Köy | 1 | 60% |
Mantar Korusu | 2 | 50% |
Mağara | 2 | 40% |
Orman | 2 | 50% |
Sığ Su | 3 | 20% |
Tepeler | 2 | 50% |
Yürünmez | - | 0% |
Çayır | 1 | 40% |