Kampanya |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lenguahe |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Part scientist, part sorceror, part storyteller, soothsayers are common in the wealthier households of Kador. They draw upon knowledge of Kador's wealth of myths and legend to interpret various omens, and most also know various other forms of divination ranging from astrology to pyromancy. In modern times this is considered more entertainment than a reliable source of information - the true benefit of a soothsayer's presence is their knowledge of the medical and arcane arts.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit can throw up a magical barrier, reducing damage taken by half. Can only be used while defending. This unit is capable of basic healing.
Advances from: | |
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Advances to: | Kadori Seer Kadori Doomsayer |
Cost: | 16 |
HP: | 30 |
Mga galaw: | 5 |
XP: | 42 |
Antas: | 1 |
Alignment: | walang pinapanigan |
ID | AoT_kadori_soothsayer |
Mga Abilidad: | heals +4 |
knife espada | 5 - 2 suntukan | ||
barrier arcane | 3 - 3 ranged | barrier | |
hex arcane | 4 - 3 ranged | mahiwaga |
Resistances: | |
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espada | 0% |
tusukin | 0% |
epekto | 0% |
apoy | 0% |
malamig | 0% |
arcane | 20% |
Pook | Movement Cost | Depensa |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 60% |