Wesnoth logo
Wesnoth Units database

Rogue Mage

(image)

Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Shadow Mage
Cost: 17
HP: 30
Movement: 6
XP: 55
Level: 1
Alignment: chaotic
IDmage1
Abilities:
(image)short sword
lama
5 - 3
corp la corp
(image)magic missile
cold
7 - 2
la distanta
magic
Resistances:
lama0%
pierce0%
impact0%
foc0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%