Wesnoth logo
Wesnoth Units database

Twilight Walker

(image) (image)

After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don't are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Half Blood
Advances to:
Cost: 45
HP: 64
Motus: 5
XP: 150
Ordo: 3
Alignment: medius
IDEOM_Twilight_Walker
Abilities:
(image)pugio
ferrum
9 - 3
conflictio
(image)poisoned dagger
ferrum
7 - 3
conflictio
poison
(image)arcus
cuspis
12 - 3
missile
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes320%
Glacialis320%
Harena230%
Impervius9990%
Montes360%
Nemus Fungorum250%
Nonterra9920%
Palus320%
Planus140%
Salum9920%
Silva250%
Viculus160%