Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The most famous tool of the highlander war effort is undoubtably the elephant. These massive beasts have incredible power and toughness and are capable of literally trampling foes underfoot. In addition archers can be positioned on their back and provide support from above. For all their might they do have a couple weaknesses, not the least of which is that they are not able to control the area on their flanks easily and are unable to effectively retaliate against foes attacking them from the sides or the rear. Notes: Elephants have no ZoC. The trample special means that the elephants will move into the hex of the unit they kill and will have 2 extra strikes on offense.
Advances from: | |
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Advances to: | Oliephant |
Cost: | 24 |
HP: | 54 |
Motus: | 4 |
XP: | 78 |
Ordo: | 2 |
Alignment: | nocturnus |
ID | EFM_Elephant |
Abilities: | No ZoC |
crush impulsus | 11 - 1 conflictio | trample | |
bow cuspis | 3 - 3 missile |
Resistances: | |
---|---|
ferrum | 30% |
cuspis | 20% |
impulsus | 40% |
ignis | 0% |
frigidus | 20% |
mysticus | 20% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 30% |
Castellum | 1 | 30% |
Caverna | 4 | 20% |
Colles | 2 | 30% |
Cotes | 2 | 20% |
Glacialis | 4 | 20% |
Harena | 1 | 30% |
Impervius | 99 | 10% |
Montes | 4 | 40% |
Nemus Fungorum | 3 | 20% |
Nonterra | 99 | 10% |
Palus | 2 | 30% |
Planus | 1 | 30% |
Salum | 99 | 10% |
Silva | 3 | 30% |
Viculus | 1 | 30% |