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Wesnoth Units database

Elephant

(image)

The most famous tool of the highlander war effort is undoubtably the elephant. These massive beasts have incredible power and toughness and are capable of literally trampling foes underfoot. In addition archers can be positioned on their back and provide support from above. For all their might they do have a couple weaknesses, not the least of which is that they are not able to control the area on their flanks easily and are unable to effectively retaliate against foes attacking them from the sides or the rear. Notes: Elephants have no ZoC. The trample special means that the elephants will move into the hex of the unit they kill and will have 2 extra strikes on offense.

Advances from:
Advances to: Oliephant
Cost: 24
HP: 54
Motus: 4
XP: 78
Ordo: 2
Alignment: nocturnus
IDEFM_Elephant
Abilities: No ZoC
(image)crush
impulsus
11 - 1
conflictio
trample
(image)bow
cuspis
3 - 3
missile
Resistances:
ferrum30%
cuspis20%
impulsus40%
ignis0%
frigidus20%
mysticus20%
TerraMovement CostDefensum
Aqua230%
Castellum130%
Caverna420%
Colles230%
Cotes220%
Glacialis420%
Harena130%
Impervius9910%
Montes440%
Nemus Fungorum320%
Nonterra9910%
Palus230%
Planus130%
Salum9910%
Silva330%
Viculus130%