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Zephyr

(image)

A wind spirit who stays in form long enough gains great mastery over winds. This grants him Strength to his attacks, and toughness to his form.

Advances from: Wind Herder
Advances to: Djinn
Cost: 40
HP: 48
Motus: 6
XP: 100
Ordo: 2
Alignment: medius
IDBM_Zephyr
Abilities:
(image)scimitar
ferrum
6 - 3
conflictio
(image)tornado
frigidus
9 - 3
missile
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus10%
mysticus0%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna220%
Colles150%
Cotes-0%
Glacialis150%
Harena150%
Impervius5020%
Montes150%
Nemus Fungorum220%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%