캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Long a feature of Kadori tales, djinni dwell throughout Kador. In times past, many adventurers challenged a djinni in battle, hoping to acquire their flaming sword. Their efforts, however, were in vain; after several successes, it became clear that the flames died with the djinni. It has since been established that the djinni can create such flames on any weapon they weild - the flaming swords so many adventurers died seeking were no different from any other blade.
In modern times, djinni and the people of Kador are largely on friendly terms. Unlike most magical creatures, djinni have personalities much like a human and enjoy many of the same things. In particular they are rather extravagant and love the finer things in life, especially food and drink. It is not unusual for a djinni to offer his services to wealthy Kadori in exchange for a steady supply of luxuries.
특별히 참고할 것: One of this unit's attacks has a tendacy to set things on fire. It receives an extra swing against an opponent standing in a forest, village, castle or keep.
해당 유닛으로부터 승급: | |
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해당 유닛으로 승급: | Ifriti Firecaster |
소집비용: | 19 |
HP: | 40 |
이동: | 5 |
XP: | 54 |
레벨: | 1 |
선호시간대: | 시간대 중성 |
ID | AoT_djinni |
능력: |
![]() | burning blade 화염 | 7 - 3 근접 | ignite |
저항력: | |
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참격 | 0% |
관통 | 0% |
충격 | 0% |
화염 | 30% |
냉기 | -40% |
신령 | -20% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 2 | 40% |
늪 | 2 | 30% |
도보불능 | 2 | 50% |
동굴 | 2 | 20% |
마을 | 1 | 50% |
모래 | 1 | 60% |
버섯 수풀 | 3 | 20% |
산 | 2 | 50% |
산호초 | 1 | 50% |
성 | 1 | 50% |
숲 | 2 | 50% |
얕은 물 | 1 | 50% |
언덕 | 1 | 50% |
영구 동토 | 3 | 50% |
통과불능 | 99 | 20% |
평지 | 1 | 50% |