Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Darkness power is great but dangerous. Sometimes, the Dark adept has choosen the way of the Death: They want more power from Maldi. This power has a price, they need to become a creature named Lich. They are too called Summoner of The Death. This creature can call all spirit and animate every skeletons. He is very strong and his bones can be regenerated by the power of Maldi. When it kills, it becomes stronger and stronger...
Avanza da: | Summoner of shadows |
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Avanza come: | |
Costo: | 0 |
PF: | 60 |
Movimento: | 6 |
PE: | 100 |
Livello: | 3 |
Allineamento: | caotico |
ID | diedmagel |
Abilità: | Bones feeding, Bless of Maldi |
![]() | bone staff impatto | 10 - 2 ravvicinato | Animate a skeleton assorbi Spell |
![]() | Dark power freddo | 16 - 4 a distanza | Spell Kill |
![]() | Summon a spirit esoterico | 10 - 1 a distanza | Animate Animate a skeleton |
![]() | Summon a skeleton esoterico | 10 - 1 a distanza | Animate Animate a skeleton |
![]() | Summon a skeleton warrior esoterico | 10 - 1 a distanza | Animate Animate a skeleton |
![]() | Summon a skeleton archer esoterico | 10 - 1 a distanza | Animate Animate a skeleton |
Resistenze: | |
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lama | 100% |
perfora | 100% |
impatto | -50% |
fuoco | -100% |
freddo | 100% |
esoterico | -200% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 30% |
Acque profonde | 2 | 20% |
Campo di funghi | 1 | 70% |
Castello | 99 | 10% |
Caverna | 1 | 70% |
Colline | 1 | 60% |
Congelato | 1 | 40% |
Foresta | 2 | 50% |
Impervio | 99 | 10% |
Invalicabile | 99 | 10% |
Montagne | 2 | 50% |
Palude | 2 | 40% |
Pianura | 1 | 40% |
Sabbia | 1 | 40% |
Scogliera | 2 | 40% |
Villaggio | 99 | 10% |