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Halfling Magician

(image)

As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

Advances from: Halfling Expert Alchemist
Advances to: Halfling Great Magician
Cost: 31
HP: 37
Movement: 5
XP: 60
Level: 2
Alignment: lawful
IDGraft_half_alchemist_2
Abilities: cures, heals +8
(image)staff
impact
4 - 3
melee
(image)fire candle
fire
8 - 3
ranged
magical
(image)fireworks
fire
2 - 3
ranged
stun
magical
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef240%
Deep Water-0%
Flat150%
Forest260%
Frozen330%
Hills170%
Impassable-0%
Mountains370%
Mushroom Grove260%
Sand240%
Shallow Water330%
Swamp330%
Unwalkable-0%
Village170%