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Wesnoth Units database

Nailers

(image)

All craftsmen know that if they leave their tools lying about they will get lost, though few know why. Though small devlings have a knack for doing lots of damage with simple tools.

Advances from:
Advances to: Spikers
Cost: 10
HP: 25
Movement: 5
XP: 32
Level: 1
Alignment: chaotic
IDEOM_Nailers
Abilities:
(image)nail 'em
pierce
15 - 1
melee
(image)club 'em
impact
6 - 2
melee
Resistances:
blade0%
pierce20%
impact-10%
fire0%
cold-10%
arcane-20%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef240%
Deep Water9920%
Flat150%
Forest260%
Frozen320%
Hills250%
Impassable9920%
Mountains360%
Mushroom Grove160%
Sand150%
Shallow Water330%
Swamp240%
Unwalkable9920%
Village160%