Campagne |
---|
UIO LMdD DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB |
Era |
Pd Âdh - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Langue |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some pirate baboons miss their islands and forests so that they lose all ability to maneuver on sea. Their ability as land scouts is that much more increased, however, and as such they are often kept on board, by force or otherwise.
Évolue à partir de : | Baboon |
---|---|
Évolue en : | |
Coût : | 27 |
PV : | 54 |
Mouvement: | 6 |
XP : | 150 |
Niveau: | 2 |
Alignement : | chaotique |
ID | IME_Ape |
Capacités : |
fist contondant | 10 - 2 corps à corps | ||
rock throw contondant | 7 - 2 à distance |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | -10% |
froid | 0% |
arcane | -20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 4 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 30% |
Impraticable | - | 0% |
Infranchissable | - | 0% |
Marais | 2 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 1 | 50% |
Village | 1 | 60% |