Kampagnen |
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EEdO DM DID IdF DT DLVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - BAM |
Era |
S ZdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
When a Cybercone feels that it is threatened by a nearby enemy, it deploys into Core mode. The Core can, like the Steel Choriote, use a Battery Pulse to damage enemies and steal their energy. Its leadership trait is not affected by this change, though, making an attempt to destroy a Cybercone a dangerous proposition.
Anmerkungen:This unit has an attack which can only be used in defense.This unit has a leadership effect on all mechanical units.This unit drains energy with some of its attacks. This drain is most effective against mechanical units and has no effect on the undead.
Vorherige Stufe: | Steel Cybercone |
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Nächste Stufe: | |
Kosten: | 29 |
LP: | 25 |
Bewegungskosten: | 6 |
EP: | 35 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | Steelhive_Cybercore |
Fertigkeiten: | broadcast |
collide Wucht | 3 - 2 Nahkampf | ||
battery pulse Feuer | 8 - 1 Fernkampf | recharges defense |
Resistenzen: | |
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Klinge | 10% |
Stich | 20% |
Wucht | -10% |
Feuer | -10% |
Kälte | -20% |
Arkan | 30% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 1 | 50% |
Höhle | 1 | 40% |
Hügel | 1 | 40% |
Küstennahes Riff | 1 | 40% |
Pilzhain | 1 | 50% |
Sand | 1 | 40% |
Seichtes Wasser | 1 | 40% |
Sumpf | 1 | 40% |
Tiefes Wasser | 1 | 40% |
Unbegehbar | 1 | 20% |
Unpassierbar | 99 | 10% |
Wald | 2 | 50% |