Kampagnen |
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EEdO DM DID IdF DT DLVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - BAM |
Era |
S ZdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Who knows how some mates manage to lay their hands on so much rum? Each fight a drunken jack survives just leads him to drink more, until he is so impregnated with alcohol that his very sweat reeks of grog. The alcohol in their blood fuel a violent and vengeful fire in their stomach, leading them to pick more fights than they should. They rarely survive long.
Anmerkungen: This unit's blood/alcohol ratio allows it to shrug some damage off every turn. It also desinfects his blood, effectively protecting him against poison. Verfällt die Einheit in einen Kampfrausch, wird sie nicht eher ruhen, bis entweder sie selbst oder ihr Gegner tot am Boden liegt.
Vorherige Stufe: | Drunken Jack |
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Nächste Stufe: | |
Kosten: | 34 |
LP: | 34 |
Bewegungskosten: | 5 |
EP: | 150 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | IME_Grog |
Fertigkeiten: | inebriated |
![]() | drunken fist Wucht | 5 - 5 Nahkampf | Kampfrausch |
Resistenzen: | |
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Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 0% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 60% |
Flachland | 1 | 50% |
Gefroren | 2 | 40% |
Höhle | 1 | 50% |
Hügel | 2 | 50% |
Küstennahes Riff | 2 | 40% |
Pilzhain | 1 | 50% |
Sand | 1 | 70% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 50% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 500 | 50% |
Wald | 1 | 50% |