Kampagnen |
---|
EEdO DM DID IdF DT DLVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - BAM |
Era |
S ZdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Therian are peaceful and spiritual by nature, but must protect themselves nonetheless. Therian monks would prefer to avoid bloodshed if necessary, but will fight to the bitter death to defend their people. Monks have attuned their spirits inward, granting them an incredible spiritual power. Monks can harness their aura in a particularly powerful and effective fashion capable of use in battle.
Anmerkungen: Der arkane Angriff dieser Einheit fügt untoten sowie magischen Einheiten schweren Schaden zu und verletzt auch Lebende.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Aura Monk |
Kosten: | 16 |
LP: | 34 |
Bewegungskosten: | 5 |
EP: | 36 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | EOM_Therian_Monk |
Fertigkeiten: |
![]() | fists Wucht | 4 - 3 Nahkampf | |
![]() | spiritual aura Arkan | 6 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 50 | 20% |
Unbegehbar | 50 | 0% |
Unpassierbar | 50 | 90% |
Wald | 2 | 50% |