Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Shadow Mage |
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Advances to: | |
Cost: | 90 |
HP: | 49 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | mage3 |
Abilities: | leadership |
astral blade blade | 9 - 4 melee | magical | |
shadow bolt cold | 12 - 2 ranged | magical | |
shadow blast impact | 8 - 3 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Coastal Reef | 2 | 30% |
Flat | 1 | 40% |
Frozen | 3 | 20% |
Impassable | - | 0% |
Unwalkable | - | 0% |
بُسْتان الفُطر | 2 | 50% |
تلال | 2 | 50% |
جبال | 3 | 60% |
رمال | 2 | 30% |
غابة | 2 | 50% |
قرية | 1 | 60% |
قصر | 1 | 60% |
كهف | 2 | 40% |
مستنقع | 3 | 20% |
مياه ضحلة | 3 | 20% |
مياه عميقة | - | 0% |