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Wesnoth Units database

Earthwave

(image) (image)

Earthwaves can control both water and earth. This combination makes them extraordinary healthy.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Earth Bender Wave Adept
Advances to:
Cost: 70
HP: 60
Movement: 5
XP: 120
Level: 3
Alignment: neutral
IDVE_Earthwave
Abilities: regenerates
(image)rift
impact
25 - 1
melee
magical
(image)rift
impact
35 - 1
ranged
magical
(image)tidal wave
impact
25 - 1
ranged
wave
magical
(image)tidal wave
impact
15 - 1
melee
wave
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%