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Wesnoth Units database

Giant Kelp

(image)

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Special Notes: This unit is mentally linked to all of it's adjacent brethren and fights especially well in large groups. This unit's attack entangles its targets, thus greatly increasing its chances to hit and allowing it extra stirkes as long as it doesn't miss. This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Kelp
Advances to:
Cost: 44
HP: 60
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDIME_Giantkelp
Abilities: unity, submerge
(image)entangling kelp
cold
8 - 4
melee
entangle
(image)water spray
cold
6 - 3
ranged
Resistances:
blade0%
pierce20%
impact20%
fire20%
cold-10%
arcane-30%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef170%
Deep Water150%
Flat140%
Forest150%
Frozen320%
Hills320%
Impassable-0%
Mountains-0%
Mushroom Grove230%
Sand320%
Shallow Water160%
Swamp160%
Unwalkable-0%
Village140%