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Wesnoth Units database

Captain

(image)

Sometimes lieutenants should leave on their own ships, sometimes their captain die, and sometimes they even encourage mutiny. In any case, those who earn the respect of the crew are invariably promoted as pirate captain one day or another. They have lead many battles, but often to the cost of hand, leg and eye, and replace them by hook, peg leg and eyepatch. Pirate captains are a dreadful lot indeed.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Lieutenant
Advances to:
Cost: 53
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDIME_Captain
Abilities: leadership
(image)cutlass
blade
10 - 4
melee
(image)hook hand
pierce
12 - 3
melee
(image)musket
pierce
20 - 1
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef240%
Deep Water10020%
Flat150%
Forest150%
Frozen240%
Hills250%
Impassable50050%
Mountains360%
Mushroom Grove150%
Sand170%
Shallow Water240%
Swamp250%
Unwalkable1000%
Village160%