Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Many stalkers who have grown more experianced, will smear certain kinds of dirt and dust on their fur to make themselves harder to see. This has lead to the term shadow pelt, as it gives the impression of a permanent shadow resting on them.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Stalker |
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Advances to: | Night Eye |
Cost: | 30 |
HP: | 40 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | EOM_Shadow_Pelt |
Abilities: | skirmisher |
spear pierce | 8 - 3 melee | ||
tackle impact | 11 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | -10% |
cold | 20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 50% |
Coastal Reef | 2 | 20% |
Deep Water | 5 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |