Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The name given to the Seekers comes from their role in the legend of the Windsong's first appearance: they were tasked with searching the world over for a suitable place to build the first Foundation.
This tradition of exploration continues unabated, and the Seekers' great speed and agility are easily put to use in times of war.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
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Advances to: | Pathfinder Skyrunner |
Cost: | 17 |
HP: | 30 |
Movement: | 6 |
XP: | 45 |
Level: | 1 |
Alignment: | neutral |
ID | EOM_Seeker |
Abilities: | skirmisher |
polearm blade | 5 - 3 melee | ||
lightning fire | 8 - 1 ranged | magical |
Resistances: | |
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blade | -20% |
pierce | -20% |
impact | -30% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 30% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 2 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |