Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The people of Theria are known for their pursuit of spirituality. The Therian have also learned to greatly respect nature from their neighbors the Warg. Many Therian attune their spirits to animals which they revere. These Therian are capable of harnessing their inner spiritual power to shift into the animal to which they are attuned.
Therian who value strength, power, and intensity attune to the wild cats. These Therian are brutal in combat when in their attuned form, using their claws, or sometimes even jaws, to shred their enemies and protect their people.
Special Notes: This unit is able to hide at night, leaving no trace of its presence.
Advances from: | Wildcat Therian |
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Advances to: | |
Cost: | 46 |
HP: | 67 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EOM_Panther |
Abilities: | nightstalk |
claws blade | 8 - 5 melee | ||
bite pierce | 19 - 2 melee | ||
aura wave impact | 6 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 50 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 50 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 50 | 0% |
Village | 1 | 50% |