Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Those that wander the desert are rarely unprepared to scuffle for their lives if need be. Chakaram are one of their preferred weapons for they are are more reusable than arrows but can still be used to hunt game at a distance. As a result of years of life-style enforced practice most of them are a deft hand with it. Although they do not live in forests, mountains, or other such diverse terrains, they have become quite adept at moving through them swiftly.
Advances from: | |
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Advances to: | Nomad |
Cost: | 15 |
HP: | 34 |
Movement: | 5 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | EFM_Wanderer |
Abilities: |
scimitar blade | 5 - 3 melee | ||
chakram blade | 6 - 2 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 99 | 90% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |