Wesnoth logo
Wesnoth Units database

Immortal

(image)

The immortals are so named after how hard it is to kill them and how intertwined they are to the religion they serve. They form the elite guard of the important priests and other holy men.

Advances from: Dervish
Advances to:
Cost: 43
HP: 65
Movement: 6
XP: 90
Level: 3
Alignment: lawful
IDEFM_Immortal
Abilities: skirmisher
(image)scimitar
blade
8 - 4
melee
(image)chakram
blade
6 - 4
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire10%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef240%
Deep Water9920%
Flat160%
Forest260%
Frozen340%
Hills270%
Impassable9990%
Mountains370%
Mushroom Grove270%
Sand170%
Shallow Water330%
Swamp220%
Unwalkable9920%
Village170%